#include "trapground.h"
#include<gamedefine.h>
trapground::trapground() {}

trapground::trapground(qreal x, qreal y)
{
    QPixmap trapgroundpixmap("C:/resource/tryplayer.png");
    setData(iscollision,true);
    setData(ObjectType,2);
    setPos(x,y);
    setPixmap(trapgroundpixmap);
}



